Roar
A crowd game with no camera at all - split the room in two and let the loudest side take the ground.
Split the room down the middle and let them shout it out.
Two sides, one line on screen, and the loudest half pushes it. Roar is the only title in the catalogue that needs no camera at all — it reads a microphone, which makes it the easiest thing here to add to a room that already has a PA.
Why the mechanic suits a crowd
Because shouting is the lowest-effort thing a room can do together, and because a tug-of-war has a built-in reason to keep going: you are losing, and it is the person next to you who can fix that.
What it asks of you
A microphone that hears the audience rather than the stage, positioned away from the PA so you are measuring the room and not your own output. Level mode, no calibration of reach, no exposure to lock — a genuinely simple setup.
Status
In development. Get in touch if you want it for something specific.
Huddle
A crowd game where the audience votes with its feet - people physically cluster and the room reads its own shape.
ConceptRipple
The oldest crowd mechanic there is, measured properly - start a wave and keep it travelling round the room.
In developmentSway
An audience game about restraint - the room leans as one to keep a tower upright as it grows.