Field notes
What we've learned about crowd participation, hyping a room, and pointing cameras at audiences that would rather not be pointed at.
The first thirty seconds are always awkward
Every crowd activity has the same shape. You explain it, and then there is a gap where nothing happens and it looks like it…
Read →Why phone-based audience interaction keeps failing
Phone-based audience tools have been the default answer to “how do we make this interactive” for over a decade. They are still the default,…
Read →How to hype a crowd before a keynote without a hype man
Hyping a crowd is usually described as a performance skill, which makes it sound like something you either have or you do not. It…
Read →Camera placement for crowd-controlled games: height, angle, and the 28% problem
Camera placement is the single biggest determinant of whether a camera-driven crowd game works. It matters more than the camera, more than the lens,…
Read →What is a crowd participation game?
A crowd participation game is one that a whole audience plays at the same time, as a single group, rather than as a set…
Read →