Huddle
A crowd game where the audience votes with its feet - people physically cluster and the room reads its own shape.
The room votes with its feet.
Crowd position becomes the input: people physically move to one side of the space, or cluster around a point, and the screen responds to where the mass actually is. No movement required at all once everyone has arrived — it reads the shape of the room.
Why the mechanic suits a crowd
It works for standing events where there is floor space, and it produces something the other titles cannot — a visible, physical answer to a question, with everyone able to see how the room voted.
What it asks of you
A standing audience with room to move, and a camera high enough to see the floor plan rather than a wall of heads.
Status
Concept. Not yet in build.
Ripple
The oldest crowd mechanic there is, measured properly - start a wave and keep it travelling round the room.
In developmentSway
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In developmentRoar
A crowd game with no camera at all - split the room in two and let the loudest side take the ground.