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What we've learned about crowd participation, hyping a room, and pointing cameras at audiences that would rather not be pointed at.

16 Aug 2026

The first thirty seconds are always awkward

Every crowd activity has the same shape. You explain it, and then there is a gap where nothing happens and it looks like it…

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16 Aug 2026

How to hype a crowd before a keynote without a hype man

Hyping a crowd is usually described as a performance skill, which makes it sound like something you either have or you do not. It…

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16 Aug 2026

Why phone-based audience interaction keeps failing

Phone-based audience tools have been the default answer to “how do we make this interactive” for over a decade. They are still the default,…

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16 Aug 2026

What is a crowd participation game?

A crowd participation game is one that a whole audience plays at the same time, as a single group, rather than as a set…

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16 Aug 2026

Camera placement for crowd-controlled games: height, angle, and the 28% problem

Camera placement is the single biggest determinant of whether a camera-driven crowd game works. It matters more than the camera, more than the lens,…

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co·motionplay

Crowd-participation games for live events. The audience is the controller.

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